![]() ![]() The Triikor uses two small mass drivers, which concentrate the mass of the fighter to one side. The Triikor, unlike traditional fighters, does not have a centred weight of gravity. Commonly known as interceptors, the Triikor silhouette was a chilling image of the Taiidan Empire's power until the Homeworld War. Triikor wings were deadly arsenals of speed and firepower that surpassed the Scout, able to take a heavy beating before being destroyed. 6 provided the base for much of the carrier fleets commanded by the various Kushan Kiithid. Even so, much of the Blade's troubled past still was tied to it and pilots were still known as "Bomb Jockeys" even in the days of the Beast War, when the upgraded Mk. In addition this armor provided not only cooling and a larger chassis but also better protection against enemy firepower. 5 employed a large twin rotary cannon inside the nose armor plates that provided the extra firepower that the Arrow lacked. In addition they pulled away the extra speed of the Blade and finished with a fighter that while slower than the Arrow carried more firepower and, more significantly, it ceased to be a guided fireball. Instead, a single engineer and a test pilot together refitted the Blade by cutting away the wings and using their hull to form thermal insulation. However, all these systems combined to build up heating in the plasma vents which hence gave the pilots of these test flights the nickname "Bomb Jockey" as their prototype designs would often explode in flight.Įventually, Fleet Intelligence was about to give up the project entirely and cut funds based on the failures of the first four models. Marks 3 and 4 on the other hand were further upgraded so that they could also endure atmospheric flight and travel at speeds greater even than the Arrow. Versions 1 and 2, which followed the example of the Arrow were eventually scrapped for not being sufficiently worth the extra expenses needed to build them. As time went on and old models of the Blade were scrapped the Heavy Interceptor simply became the Interceptor and was eventually simplified to excel at its single task: fighter-to-fighter combat. ![]() The Blade Project's original goals were to merely design an upgraded and refitted version of the Scout in the form of a new, more powerful "Heavy Interceptor". ![]() Interceptors were originally designed by Kushan engineers and scientists belonging to the "Blade Project", and despite its extreme usefulness by the time of the Beast War, the original Blades (Marks 1 through 4) were extremely dangerous and unreliable. They make up for their weak firepower by being small to hit and thus a great ship to use as a distraction while waiting for larger, more powerful, craft to get on the scene. While they are slower than scouts, they are still among the most agile ships in the game, and are ideal for reaching different parts of the battlefield rapidly. Since they become available in the first mission of the campaign after researching Fighter Chassis, they are overall much more useful than scouts for destroying strike craft, but still struggle to do much damage to non- Strike Craft vessels due to their relatively weak firepower. Interceptors are a more combat-ready fighter than scouts, trading a some speed for higher firepower and durability. ![]()
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